import { Augmentation, IConstructorParams } from "./Augmentation";
import { Augmentations } from "./Augmentations";
import { PlayerOwnedAugmentation, IPlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
import { AugmentationNames } from "./data/AugmentationNames";

import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Factions, factionExists } from "../Faction/Factions";
import { Player } from "../Player";
import { prestigeAugmentation } from "../Prestige";
import { Programs } from "../Programs/Programs";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";

import { dialogBoxCreate } from "../ui/React/DialogBox";
import { clearObject } from "../utils/helpers/clearObject";

import { WHRNG } from "../Casino/RNG";

import React from "react";

function AddToAugmentations(aug: Augmentation): void {
  const name = aug.name;
  Augmentations[name] = aug;
}

function getRandomBonus(): any {
  const bonuses = [
    {
      bonuses: {
        hacking_chance_mult: 1.25,
        hacking_speed_mult: 1.1,
        hacking_money_mult: 1.25,
        hacking_grow_mult: 1.1,
      },
      description:
        "Increases the player's hacking chance by 25%.<br>" +
        "Increases the player's hacking speed by 10%.<br>" +
        "Increases the amount of money the player's gains from hacking by 25%.<br>" +
        "Improves grow() by 10%.",
    },
    {
      bonuses: {
        hacking_mult: 1.15,
        hacking_exp_mult: 2,
      },
      description:
        "Increases the player's hacking skill by 15%.<br>" +
        "Increases the player's hacking experience gain rate by 100%.",
    },
    {
      bonuses: {
        strength_mult: 1.25,
        strength_exp_mult: 2,
        defense_mult: 1.25,
        defense_exp_mult: 2,
        dexterity_mult: 1.25,
        dexterity_exp_mult: 2,
        agility_mult: 1.25,
        agility_exp_mult: 2,
      },
      description:
        "Increases all of the player's combat stats by 25%.<br>" +
        "Increases all of the player's combat stat experience gain rate by 100%.",
    },
    {
      bonuses: {
        charisma_mult: 1.5,
        charisma_exp_mult: 2,
      },
      description:
        "This augmentation increases the player's charisma by 50%.<br>" +
        "Increases the player's charisma experience gain rate by 100%.",
    },
    {
      bonuses: {
        hacknet_node_money_mult: 1.2,
        hacknet_node_purchase_cost_mult: 0.85,
        hacknet_node_ram_cost_mult: 0.85,
        hacknet_node_core_cost_mult: 0.85,
        hacknet_node_level_cost_mult: 0.85,
      },
      description:
        "Increases the amount of money produced by Hacknet Nodes by 20%.<br>" +
        "Decreases all costs related to Hacknet Node by 15%.",
    },
    {
      bonuses: {
        company_rep_mult: 1.25,
        faction_rep_mult: 1.15,
        work_money_mult: 1.7,
      },
      description:
        "Increases the amount of money the player gains from working by 70%.<br>" +
        "Increases the amount of reputation the player gains when working for a company by 25%.<br>" +
        "Increases the amount of reputation the player gains for a faction by 15%.",
    },
    {
      bonuses: {
        crime_success_mult: 2,
        crime_money_mult: 2,
      },
      description:
        "Increases the player's crime success rate by 100%.<br>" +
        "Increases the amount of money the player gains from crimes by 100%.",
    },
  ];

  const randomNumber = new WHRNG(Math.floor(Player.lastUpdate / 3600000));
  for (let i = 0; i < 5; i++) randomNumber.step();

  return bonuses[Math.floor(bonuses.length * randomNumber.random())];
}

function initAugmentations(): void {
  for (const name in Factions) {
    if (Factions.hasOwnProperty(name)) {
      Factions[name].augmentations = [];
    }
  }

  //Reset Augmentations
  clearObject(Augmentations);

  //Time-Based Augment Test
  const randomBonuses = getRandomBonus();

  const UnstableCircadianModulatorParams: IConstructorParams = {
    name: AugmentationNames.UnstableCircadianModulator,
    moneyCost: 5e9,
    repCost: 3.625e5,
    info:
      "An experimental nanobot injection. Its unstable nature leads to " +
      "unpredictable results based on your circadian rhythm.",
  };
  Object.keys(randomBonuses.bonuses).forEach(
    (key) => ((UnstableCircadianModulatorParams as any)[key] = randomBonuses.bonuses[key]),
  );
  const UnstableCircadianModulator = new Augmentation(UnstableCircadianModulatorParams);

  UnstableCircadianModulator.addToFactions(["Speakers for the Dead"]);
  if (augmentationExists(AugmentationNames.UnstableCircadianModulator)) {
    delete Augmentations[AugmentationNames.UnstableCircadianModulator];
  }
  AddToAugmentations(UnstableCircadianModulator);

  //Combat stat augmentations
  const HemoRecirculator = new Augmentation({
    name: AugmentationNames.HemoRecirculator,
    moneyCost: 4.5e7,
    repCost: 1e4,
    info: "A heart implant that greatly increases the body's ability to effectively use and pump " + "blood.",
    strength_mult: 1.08,
    defense_mult: 1.08,
    agility_mult: 1.08,
    dexterity_mult: 1.08,
  });
  HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
  if (augmentationExists(AugmentationNames.HemoRecirculator)) {
    delete Augmentations[AugmentationNames.HemoRecirculator];
  }
  AddToAugmentations(HemoRecirculator);

  const Targeting1 = new Augmentation({
    name: AugmentationNames.Targeting1,
    moneyCost: 1.5e7,
    repCost: 5e3,
    info:
      "A cranial implant that is embedded within the inner ear structures and optic nerves. It regulates " +
      "and enhances balance and hand-eye coordination.",
    dexterity_mult: 1.1,
  });
  Targeting1.addToFactions([
    "Slum Snakes",
    "The Dark Army",
    "The Syndicate",
    "Sector-12",
    "Ishima",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.Targeting1)) {
    delete Augmentations[AugmentationNames.Targeting1];
  }
  AddToAugmentations(Targeting1);

  const Targeting2 = new Augmentation({
    name: AugmentationNames.Targeting2,
    moneyCost: 4.25e7,
    repCost: 8.75e3,
    info:
      "This upgraded version of the 'Augmented Targeting' implant is capable of augmenting " +
      "reality by digitally displaying weaknesses and vital signs of threats.",
    prereqs: [AugmentationNames.Targeting1],
    dexterity_mult: 1.2,
  });
  Targeting2.addToFactions([
    "The Dark Army",
    "The Syndicate",
    "Sector-12",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.Targeting2)) {
    delete Augmentations[AugmentationNames.Targeting2];
  }
  AddToAugmentations(Targeting2);

  const Targeting3 = new Augmentation({
    name: AugmentationNames.Targeting3,
    moneyCost: 1.15e8,
    repCost: 2.75e4,
    info: "The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.",
    prereqs: [AugmentationNames.Targeting2],
    dexterity_mult: 1.3,
  });
  Targeting3.addToFactions([
    "The Dark Army",
    "The Syndicate",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
    "The Covenant",
  ]);
  if (augmentationExists(AugmentationNames.Targeting3)) {
    delete Augmentations[AugmentationNames.Targeting3];
  }
  AddToAugmentations(Targeting3);

  const SyntheticHeart = new Augmentation({
    name: AugmentationNames.SyntheticHeart,
    moneyCost: 2.875e9,
    repCost: 7.5e5,
    info:
      "This advanced artificial heart, created from plasteel and graphene, is capable of pumping blood " +
      "more efficiently than an organic heart.",
    agility_mult: 1.5,
    strength_mult: 1.5,
  });
  SyntheticHeart.addToFactions([
    "KuaiGong International",
    "Fulcrum Secret Technologies",
    "Speakers for the Dead",
    "NWO",
    "The Covenant",
    "Daedalus",
    "Illuminati",
  ]);
  if (augmentationExists(AugmentationNames.SyntheticHeart)) {
    delete Augmentations[AugmentationNames.SyntheticHeart];
  }
  AddToAugmentations(SyntheticHeart);

  const SynfibrilMuscle = new Augmentation({
    name: AugmentationNames.SynfibrilMuscle,
    repCost: 4.375e5,
    moneyCost: 1.125e9,
    info:
      "The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
      "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
      "Scientists have named these artificially enhanced units 'synfibrils'.",
    strength_mult: 1.3,
    defense_mult: 1.3,
  });
  SynfibrilMuscle.addToFactions([
    "KuaiGong International",
    "Fulcrum Secret Technologies",
    "Speakers for the Dead",
    "NWO",
    "The Covenant",
    "Daedalus",
    "Illuminati",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
    delete Augmentations[AugmentationNames.SynfibrilMuscle];
  }
  AddToAugmentations(SynfibrilMuscle);

  const CombatRib1 = new Augmentation({
    name: AugmentationNames.CombatRib1,
    repCost: 7.5e3,
    moneyCost: 2.375e7,
    info:
      "The rib cage is augmented to continuously release boosters into the bloodstream " +
      "which increase the oxygen-carrying capacity of blood.",
    strength_mult: 1.1,
    defense_mult: 1.1,
  });
  CombatRib1.addToFactions([
    "Slum Snakes",
    "The Dark Army",
    "The Syndicate",
    "Volhaven",
    "Ishima",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.CombatRib1)) {
    delete Augmentations[AugmentationNames.CombatRib1];
  }
  AddToAugmentations(CombatRib1);

  const CombatRib2 = new Augmentation({
    name: AugmentationNames.CombatRib2,
    repCost: 1.875e4,
    moneyCost: 6.5e7,
    info:
      "An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which " +
      "improve focus and endurance while decreasing reaction time and fatigue.",
    prereqs: [AugmentationNames.CombatRib1],
    strength_mult: 1.14,
    defense_mult: 1.14,
  });
  CombatRib2.addToFactions([
    "The Dark Army",
    "The Syndicate",
    "Volhaven",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.CombatRib2)) {
    delete Augmentations[AugmentationNames.CombatRib2];
  }
  AddToAugmentations(CombatRib2);

  const CombatRib3 = new Augmentation({
    name: AugmentationNames.CombatRib3,
    repCost: 3.5e4,
    moneyCost: 1.2e8,
    info:
      "The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " +
      "improve muscle mass and physical performance while being safe and free of side effects.",
    prereqs: [AugmentationNames.CombatRib2],
    strength_mult: 1.18,
    defense_mult: 1.18,
  });
  CombatRib3.addToFactions([
    "The Dark Army",
    "The Syndicate",
    "OmniTek Incorporated",
    "KuaiGong International",
    "Blade Industries",
    "The Covenant",
  ]);
  if (augmentationExists(AugmentationNames.CombatRib3)) {
    delete Augmentations[AugmentationNames.CombatRib3];
  }
  AddToAugmentations(CombatRib3);

  const NanofiberWeave = new Augmentation({
    name: AugmentationNames.NanofiberWeave,
    repCost: 3.75e4,
    moneyCost: 1.25e8,
    info:
      "Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
      "which improves its regenerative and extracellular homeostasis abilities.",
    strength_mult: 1.2,
    defense_mult: 1.2,
  });
  NanofiberWeave.addToFactions([
    "Tian Di Hui",
    "The Syndicate",
    "The Dark Army",
    "Speakers for the Dead",
    "Blade Industries",
    "Fulcrum Secret Technologies",
    "OmniTek Incorporated",
  ]);
  if (augmentationExists(AugmentationNames.NanofiberWeave)) {
    delete Augmentations[AugmentationNames.NanofiberWeave];
  }
  AddToAugmentations(NanofiberWeave);

  const SubdermalArmor = new Augmentation({
    name: AugmentationNames.SubdermalArmor,
    repCost: 8.75e5,
    moneyCost: 3.25e9,
    info:
      "The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
      "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
      "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
      "at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
      "mitigate damage from any fire or electrical traumas.",
    defense_mult: 2.2,
  });
  SubdermalArmor.addToFactions([
    "The Syndicate",
    "Fulcrum Secret Technologies",
    "Illuminati",
    "Daedalus",
    "The Covenant",
  ]);
  if (augmentationExists(AugmentationNames.SubdermalArmor)) {
    delete Augmentations[AugmentationNames.SubdermalArmor];
  }
  AddToAugmentations(SubdermalArmor);

  const WiredReflexes = new Augmentation({
    name: AugmentationNames.WiredReflexes,
    repCost: 1.25e3,
    moneyCost: 2.5e6,
    info:
      "Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
      "supercharging the spread of neural signals and increasing reflex speed.",
    agility_mult: 1.05,
    dexterity_mult: 1.05,
  });
  WiredReflexes.addToFactions([
    "Tian Di Hui",
    "Slum Snakes",
    "Sector-12",
    "Volhaven",
    "Aevum",
    "Ishima",
    "The Syndicate",
    "The Dark Army",
    "Speakers for the Dead",
  ]);
  if (augmentationExists(AugmentationNames.WiredReflexes)) {
    delete Augmentations[AugmentationNames.WiredReflexes];
  }
  AddToAugmentations(WiredReflexes);

  const GrapheneBoneLacings = new Augmentation({
    name: AugmentationNames.GrapheneBoneLacings,
    repCost: 1.125e6,
    moneyCost: 4.25e9,
    info:
      "Graphene is grafted and fused into the skeletal structure, " + "enhancing bone density and tensile strength.",
    strength_mult: 1.7,
    defense_mult: 1.7,
  });
  GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
  if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
    delete Augmentations[AugmentationNames.GrapheneBoneLacings];
  }
  AddToAugmentations(GrapheneBoneLacings);

  const BionicSpine = new Augmentation({
    name: AugmentationNames.BionicSpine,
    repCost: 4.5e4,
    moneyCost: 1.25e8,
    info:
      "The spine is reconstructed using plasteel and carbon fibers. " +
      "It is now capable of stimulating and regulating neural signals " +
      "passing through the spinal cord, improving senses and reaction speed. " +
      "The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",
    strength_mult: 1.15,
    defense_mult: 1.15,
    agility_mult: 1.15,
    dexterity_mult: 1.15,
  });
  BionicSpine.addToFactions([
    "Speakers for the Dead",
    "The Syndicate",
    "KuaiGong International",
    "OmniTek Incorporated",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.BionicSpine)) {
    delete Augmentations[AugmentationNames.BionicSpine];
  }
  AddToAugmentations(BionicSpine);

  const GrapheneBionicSpine = new Augmentation({
    name: AugmentationNames.GrapheneBionicSpine,
    repCost: 1.625e6,
    moneyCost: 6e9,
    info:
      "An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
      "which enhances durability and supercharges all body functions.",
    prereqs: [AugmentationNames.BionicSpine],
    strength_mult: 1.6,
    defense_mult: 1.6,
    agility_mult: 1.6,
    dexterity_mult: 1.6,
  });
  GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
  if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
    delete Augmentations[AugmentationNames.GrapheneBionicSpine];
  }
  AddToAugmentations(GrapheneBionicSpine);

  const BionicLegs = new Augmentation({
    name: AugmentationNames.BionicLegs,
    repCost: 1.5e5,
    moneyCost: 3.75e8,
    info: "Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",
    agility_mult: 1.6,
  });
  BionicLegs.addToFactions([
    "Speakers for the Dead",
    "The Syndicate",
    "KuaiGong International",
    "OmniTek Incorporated",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.BionicLegs)) {
    delete Augmentations[AugmentationNames.BionicLegs];
  }
  AddToAugmentations(BionicLegs);

  const GrapheneBionicLegs = new Augmentation({
    name: AugmentationNames.GrapheneBionicLegs,
    repCost: 7.5e5,
    moneyCost: 4.5e9,
    info:
      "An upgrade to the 'Bionic Legs' augmentation. The legs are fused " +
      "with graphene, greatly enhancing jumping ability.",
    prereqs: [AugmentationNames.BionicLegs],
    agility_mult: 2.5,
  });
  GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
  if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
    delete Augmentations[AugmentationNames.GrapheneBionicLegs];
  }
  AddToAugmentations(GrapheneBionicLegs);

  // Work stat augmentations
  const SpeechProcessor = new Augmentation({
    name: AugmentationNames.SpeechProcessor,
    repCost: 7.5e3,
    moneyCost: 5e7,
    info:
      "A cochlear implant with an embedded computer that analyzes incoming speech. " +
      "The embedded computer processes characteristics of incoming speech, such as tone " +
      "and inflection, to pick up on subtle cues and aid in social interactions.",
    charisma_mult: 1.2,
  });
  SpeechProcessor.addToFactions([
    "Tian Di Hui",
    "Chongqing",
    "Sector-12",
    "New Tokyo",
    "Aevum",
    "Ishima",
    "Volhaven",
    "Silhouette",
  ]);
  if (augmentationExists(AugmentationNames.SpeechProcessor)) {
    delete Augmentations[AugmentationNames.SpeechProcessor];
  }
  AddToAugmentations(SpeechProcessor);

  const TITN41Injection = new Augmentation({
    name: AugmentationNames.TITN41Injection,
    repCost: 2.5e4,
    moneyCost: 1.9e8,
    info:
      "TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
      "control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
      "outgoing and socialable.",
    charisma_mult: 1.15,
    charisma_exp_mult: 1.15,
  });
  TITN41Injection.addToFactions(["Silhouette"]);
  if (augmentationExists(AugmentationNames.TITN41Injection)) {
    delete Augmentations[AugmentationNames.TITN41Injection];
  }
  AddToAugmentations(TITN41Injection);

  const EnhancedSocialInteractionImplant = new Augmentation({
    name: AugmentationNames.EnhancedSocialInteractionImplant,
    repCost: 3.75e5,
    moneyCost: 1.375e9,
    info:
      "A cranial implant that greatly assists in the user's ability to analyze social situations " +
      "and interactions. The system uses a wide variety of factors such as facial expressions, body " +
      "language, and the voice tone, and inflection to determine the best course of action during social" +
      "situations. The implant also uses deep learning software to continuously learn new behavior" +
      "patterns and how to best respond.",
    charisma_mult: 1.6,
    charisma_exp_mult: 1.6,
  });
  EnhancedSocialInteractionImplant.addToFactions([
    "Bachman & Associates",
    "NWO",
    "Clarke Incorporated",
    "OmniTek Incorporated",
    "Four Sigma",
  ]);
  if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
    delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
  }
  AddToAugmentations(EnhancedSocialInteractionImplant);

  // Hacking augmentations
  const BitWire = new Augmentation({
    name: AugmentationNames.BitWire,
    repCost: 3.75e3,
    moneyCost: 1e7,
    info:
      "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
      "capabilities.",
    hacking_mult: 1.05,
  });
  BitWire.addToFactions(["CyberSec", "NiteSec"]);
  if (augmentationExists(AugmentationNames.BitWire)) {
    delete Augmentations[AugmentationNames.BitWire];
  }
  AddToAugmentations(BitWire);

  const ArtificialBioNeuralNetwork = new Augmentation({
    name: AugmentationNames.ArtificialBioNeuralNetwork,
    repCost: 2.75e5,
    moneyCost: 3e9,
    info:
      "A network consisting of millions of nanoprocessors is embedded into the brain. " +
      "The network is meant to mimic the way a biological brain solves a problem, with each " +
      "nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
      "nanoprocessors are programmed to perform computations much faster than organic neurons, " +
      "allowing the user to solve much more complex problems at a much faster rate.",
    hacking_speed_mult: 1.03,
    hacking_money_mult: 1.15,
    hacking_mult: 1.12,
  });
  ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
  if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
    delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
  }
  AddToAugmentations(ArtificialBioNeuralNetwork);

  const ArtificialSynapticPotentiation = new Augmentation({
    name: AugmentationNames.ArtificialSynapticPotentiation,
    repCost: 6.25e3,
    moneyCost: 8e7,
    info:
      "The body is injected with a chemical that artificially induces synaptic potentiation, " +
      "otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",
    hacking_speed_mult: 1.02,
    hacking_chance_mult: 1.05,
    hacking_exp_mult: 1.05,
  });
  ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
  if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
    delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
  }
  AddToAugmentations(ArtificialSynapticPotentiation);

  const EnhancedMyelinSheathing = new Augmentation({
    name: AugmentationNames.EnhancedMyelinSheathing,
    repCost: 1e5,
    moneyCost: 1.375e9,
    info:
      "Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. " +
      "This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
      "system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
      "counterparts, leading to greater processing speeds and better brain function.",
    hacking_speed_mult: 1.03,
    hacking_exp_mult: 1.1,
    hacking_mult: 1.08,
  });
  EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
  if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
    delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
  }
  AddToAugmentations(EnhancedMyelinSheathing);

  const SynapticEnhancement = new Augmentation({
    name: AugmentationNames.SynapticEnhancement,
    repCost: 2e3,
    moneyCost: 7.5e6,
    info:
      "A small cranial implant that continuously uses weak electrical signals to stimulate the brain and " +
      "induce stronger synaptic activity. This improves the user's cognitive abilities.",
    hacking_speed_mult: 1.03,
  });
  SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
  if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
    delete Augmentations[AugmentationNames.SynapticEnhancement];
  }
  AddToAugmentations(SynapticEnhancement);

  const NeuralRetentionEnhancement = new Augmentation({
    name: AugmentationNames.NeuralRetentionEnhancement,
    repCost: 2e4,
    moneyCost: 2.5e8,
    info:
      "Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
      "circuits, strengthening the ability to retain information.",
    hacking_exp_mult: 1.25,
  });
  NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
  if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
    delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
  }
  AddToAugmentations(NeuralRetentionEnhancement);

  const DataJack = new Augmentation({
    name: AugmentationNames.DataJack,
    repCost: 1.125e5,
    moneyCost: 4.5e8,
    info:
      "A brain implant that provides an interface for direct, wireless communication between a computer's main " +
      "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
      "and delete it.",
    hacking_money_mult: 1.25,
  });
  DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
  if (augmentationExists(AugmentationNames.DataJack)) {
    delete Augmentations[AugmentationNames.DataJack];
  }
  AddToAugmentations(DataJack);

  const ENM = new Augmentation({
    name: AugmentationNames.ENM,
    repCost: 1.5e4,
    moneyCost: 2.5e8,
    info:
      "A thin device embedded inside the arm containing a wireless module capable of connecting " +
      "to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
      "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
      "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
      "control the traffic on a network.",
    hacking_mult: 1.08,
  });
  ENM.addToFactions([
    "BitRunners",
    "The Black Hand",
    "NiteSec",
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.ENM)) {
    delete Augmentations[AugmentationNames.ENM];
  }
  AddToAugmentations(ENM);

  const ENMCore = new Augmentation({
    name: AugmentationNames.ENMCore,
    repCost: 175e3,
    moneyCost: 2.5e9,
    info:
      "The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
      "This upgrade allows the Embedded Netburner Module to generate its own data on a network.",
    prereqs: [AugmentationNames.ENM],
    hacking_speed_mult: 1.03,
    hacking_money_mult: 1.1,
    hacking_chance_mult: 1.03,
    hacking_exp_mult: 1.07,
    hacking_mult: 1.07,
  });
  ENMCore.addToFactions([
    "BitRunners",
    "The Black Hand",
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Blade Industries",
  ]);
  if (augmentationExists(AugmentationNames.ENMCore)) {
    delete Augmentations[AugmentationNames.ENMCore];
  }
  AddToAugmentations(ENMCore);

  const ENMCoreV2 = new Augmentation({
    name: AugmentationNames.ENMCoreV2,
    repCost: 1e6,
    moneyCost: 4.5e9,
    info:
      "The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
      "This upgraded firmware allows the Embedded Netburner Module to control information on " +
      "a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " +
      "packets.",
    prereqs: [AugmentationNames.ENMCore],
    hacking_speed_mult: 1.05,
    hacking_money_mult: 1.3,
    hacking_chance_mult: 1.05,
    hacking_exp_mult: 1.15,
    hacking_mult: 1.08,
  });
  ENMCoreV2.addToFactions([
    "BitRunners",
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Blade Industries",
    "OmniTek Incorporated",
    "KuaiGong International",
  ]);
  if (augmentationExists(AugmentationNames.ENMCoreV2)) {
    delete Augmentations[AugmentationNames.ENMCoreV2];
  }
  AddToAugmentations(ENMCoreV2);

  const ENMCoreV3 = new Augmentation({
    name: AugmentationNames.ENMCoreV3,
    repCost: 1.75e6,
    moneyCost: 7.5e9,
    info:
      "The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
      "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
      "any device on a network.",
    prereqs: [AugmentationNames.ENMCoreV2],
    hacking_speed_mult: 1.05,
    hacking_money_mult: 1.4,
    hacking_chance_mult: 1.1,
    hacking_exp_mult: 1.25,
    hacking_mult: 1.1,
  });
  ENMCoreV3.addToFactions([
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Daedalus",
    "The Covenant",
    "Illuminati",
  ]);
  if (augmentationExists(AugmentationNames.ENMCoreV3)) {
    delete Augmentations[AugmentationNames.ENMCoreV3];
  }
  AddToAugmentations(ENMCoreV3);

  const ENMAnalyzeEngine = new Augmentation({
    name: AugmentationNames.ENMAnalyzeEngine,
    repCost: 6.25e5,
    moneyCost: 6e9,
    info:
      "Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
      "that vastly outperforms the Netburner Module's native single-core processor.",
    prereqs: [AugmentationNames.ENM],
    hacking_speed_mult: 1.1,
  });
  ENMAnalyzeEngine.addToFactions([
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Daedalus",
    "The Covenant",
    "Illuminati",
  ]);
  if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
    delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
  }
  AddToAugmentations(ENMAnalyzeEngine);

  const ENMDMA = new Augmentation({
    name: AugmentationNames.ENMDMA,
    repCost: 1e6,
    moneyCost: 7e9,
    info:
      "This implant installs a Direct Memory Access (DMA) controller into the " +
      "Embedded Netburner Module. This allows the Module to send and receive data " +
      "directly to and from the main memory of devices on a network.",
    prereqs: [AugmentationNames.ENM],
    hacking_money_mult: 1.4,
    hacking_chance_mult: 1.2,
  });
  ENMDMA.addToFactions([
    "ECorp",
    "MegaCorp",
    "Fulcrum Secret Technologies",
    "NWO",
    "Daedalus",
    "The Covenant",
    "Illuminati",
  ]);
  if (augmentationExists(AugmentationNames.ENMDMA)) {
    delete Augmentations[AugmentationNames.ENMDMA];
  }
  AddToAugmentations(ENMDMA);

  const Neuralstimulator = new Augmentation({
    name: AugmentationNames.Neuralstimulator,
    repCost: 5e4,
    moneyCost: 3e9,
    info:
      "A cranial implant that intelligently stimulates certain areas of the brain " +
      "in order to improve cognitive functions.",
    hacking_speed_mult: 1.02,
    hacking_chance_mult: 1.1,
    hacking_exp_mult: 1.12,
  });
  Neuralstimulator.addToFactions([
    "The Black Hand",
    "Chongqing",
    "Sector-12",
    "New Tokyo",
    "Aevum",
    "Ishima",
    "Volhaven",
    "Bachman & Associates",
    "Clarke Incorporated",
    "Four Sigma",
  ]);
  if (augmentationExists(AugmentationNames.Neuralstimulator)) {
    delete Augmentations[AugmentationNames.Neuralstimulator];
  }
  AddToAugmentations(Neuralstimulator);

  const NeuralAccelerator = new Augmentation({
    name: AugmentationNames.NeuralAccelerator,
    repCost: 2e5,
    moneyCost: 1.75e9,
    info:
      "A microprocessor that accelerates the processing " +
      "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",
    hacking_mult: 1.1,
    hacking_exp_mult: 1.15,
    hacking_money_mult: 1.2,
  });
  NeuralAccelerator.addToFactions(["BitRunners"]);
  if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
    delete Augmentations[AugmentationNames.NeuralAccelerator];
  }
  AddToAugmentations(NeuralAccelerator);

  const CranialSignalProcessorsG1 = new Augmentation({
    name: AugmentationNames.CranialSignalProcessorsG1,
    repCost: 1e4,
    moneyCost: 7e7,
    info:
      "The first generation of Cranial Signal Processors. Cranial Signal Processors " +
      "are a set of specialized microprocessors that are attached to " +
      "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
      "so that the brain doesn't have to.",
    hacking_speed_mult: 1.01,
    hacking_mult: 1.05,
  });
  CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
  if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
    delete Augmentations[AugmentationNames.CranialSignalProcessorsG1];
  }
  AddToAugmentations(CranialSignalProcessorsG1);

  const CranialSignalProcessorsG2 = new Augmentation({
    name: AugmentationNames.CranialSignalProcessorsG2,
    repCost: 1.875e4,
    moneyCost: 1.25e8,
    info:
      "The second generation of Cranial Signal Processors. Cranial Signal Processors " +
      "are a set of specialized microprocessors that are attached to " +
      "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
      "so that the brain doesn't have to.",
    prereqs: [AugmentationNames.CranialSignalProcessorsG1],
    hacking_speed_mult: 1.02,
    hacking_chance_mult: 1.05,
    hacking_mult: 1.07,
  });
  CranialSignalProcessorsG2.addToFactions(["CyberSec", "NiteSec"]);
  if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
    delete Augmentations[AugmentationNames.CranialSignalProcessorsG2];
  }
  AddToAugmentations(CranialSignalProcessorsG2);

  const CranialSignalProcessorsG3 = new Augmentation({
    name: AugmentationNames.CranialSignalProcessorsG3,
    repCost: 5e4,
    moneyCost: 5.5e8,
    info:
      "The third generation of Cranial Signal Processors. Cranial Signal Processors " +
      "are a set of specialized microprocessors that are attached to " +
      "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
      "so that the brain doesn't have to.",
    prereqs: [AugmentationNames.CranialSignalProcessorsG2],
    hacking_speed_mult: 1.02,
    hacking_money_mult: 1.15,
    hacking_mult: 1.09,
  });
  CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand", "BitRunners"]);
  if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
    delete Augmentations[AugmentationNames.CranialSignalProcessorsG3];
  }
  AddToAugmentations(CranialSignalProcessorsG3);

  const CranialSignalProcessorsG4 = new Augmentation({
    name: AugmentationNames.CranialSignalProcessorsG4,
    repCost: 1.25e5,
    moneyCost: 1.1e9,
    info:
      "The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
      "are a set of specialized microprocessors that are attached to " +
      "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
      "so that the brain doesn't have to.",
    prereqs: [AugmentationNames.CranialSignalProcessorsG3],
    hacking_speed_mult: 1.02,
    hacking_money_mult: 1.2,
    hacking_grow_mult: 1.25,
  });
  CranialSignalProcessorsG4.addToFactions(["The Black Hand", "BitRunners"]);
  if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
    delete Augmentations[AugmentationNames.CranialSignalProcessorsG4];
  }
  AddToAugmentations(CranialSignalProcessorsG4);

  const CranialSignalProcessorsG5 = new Augmentation({
    name: AugmentationNames.CranialSignalProcessorsG5,
    repCost: 2.5e5,
    moneyCost: 2.25e9,
    info:
      "The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
      "are a set of specialized microprocessors that are attached to " +
      "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
      "so that the brain doesn't have to.",
    prereqs: [AugmentationNames.CranialSignalProcessorsG4],
    hacking_mult: 1.3,
    hacking_money_mult: 1.25,
    hacking_grow_mult: 1.75,
  });
  CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
  if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
    delete Augmentations[AugmentationNames.CranialSignalProcessorsG5];
  }
  AddToAugmentations(CranialSignalProcessorsG5);

  const NeuronalDensification = new Augmentation({
    name: AugmentationNames.NeuronalDensification,
    repCost: 1.875e5,
    moneyCost: 1.375e9,
    info:
      "The brain is surgically re-engineered to have increased neuronal density " +
      "by decreasing the neuron gap junction. Then, the body is genetically modified " +
      "to enhance the production and capabilities of its neural stem cells.",
    hacking_mult: 1.15,
    hacking_exp_mult: 1.1,
    hacking_speed_mult: 1.03,
  });
  NeuronalDensification.addToFactions(["Clarke Incorporated"]);
  if (augmentationExists(AugmentationNames.NeuronalDensification)) {
    delete Augmentations[AugmentationNames.NeuronalDensification];
  }
  AddToAugmentations(NeuronalDensification);

  // Work Augmentations
  const NuoptimalInjectorImplant = new Augmentation({
    name: AugmentationNames.NuoptimalInjectorImplant,
    repCost: 5e3,
    moneyCost: 2e7,
    info:
      "This torso implant automatically injects nootropic supplements into " +
      "the bloodstream to improve memory, increase focus, and provide other " +
      "cognitive enhancements.",
    company_rep_mult: 1.2,
  });
  NuoptimalInjectorImplant.addToFactions([
    "Tian Di Hui",
    "Volhaven",
    "New Tokyo",
    "Chongqing",
    "Clarke Incorporated",
    "Four Sigma",
    "Bachman & Associates",
  ]);
  if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
    delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
  }
  AddToAugmentations(NuoptimalInjectorImplant);

  const SpeechEnhancement = new Augmentation({
    name: AugmentationNames.SpeechEnhancement,
    repCost: 2.5e3,
    moneyCost: 1.25e7,
    info:
      "An advanced neural implant that improves your speaking abilities, making " +
      "you more convincing and likable in conversations and overall improving your " +
      "social interactions.",
    company_rep_mult: 1.1,
    charisma_mult: 1.1,
  });
  SpeechEnhancement.addToFactions([
    "Tian Di Hui",
    "Speakers for the Dead",
    "Four Sigma",
    "KuaiGong International",
    "Clarke Incorporated",
    "Bachman & Associates",
  ]);
  if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
    delete Augmentations[AugmentationNames.SpeechEnhancement];
  }
  AddToAugmentations(SpeechEnhancement);

  const FocusWire = new Augmentation({
    name: AugmentationNames.FocusWire,
    repCost: 7.5e4,
    moneyCost: 9e8,
    info: "A cranial implant that stops procrastination by blocking specific neural pathways " + "in the brain.",
    hacking_exp_mult: 1.05,
    strength_exp_mult: 1.05,
    defense_exp_mult: 1.05,
    dexterity_exp_mult: 1.05,
    agility_exp_mult: 1.05,
    charisma_exp_mult: 1.05,
    company_rep_mult: 1.1,
    work_money_mult: 1.2,
  });
  FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
  if (augmentationExists(AugmentationNames.FocusWire)) {
    delete Augmentations[AugmentationNames.FocusWire];
  }
  AddToAugmentations(FocusWire);

  const PCDNI = new Augmentation({
    name: AugmentationNames.PCDNI,
    repCost: 3.75e5,
    moneyCost: 3.75e9,
    info:
      "Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
      "computers. Connecting to a computer through this jack allows you to interface with " +
      "it using the brain's electrochemical signals.",
    company_rep_mult: 1.3,
    hacking_mult: 1.08,
  });
  PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
  if (augmentationExists(AugmentationNames.PCDNI)) {
    delete Augmentations[AugmentationNames.PCDNI];
  }
  AddToAugmentations(PCDNI);

  const PCDNIOptimizer = new Augmentation({
    name: AugmentationNames.PCDNIOptimizer,
    repCost: 5e5,
    moneyCost: 4.5e9,
    info:
      "This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
      "improves the performance of the interface and gives the user more control options " +
      "to a connected computer.",
    prereqs: [AugmentationNames.PCDNI],
    company_rep_mult: 1.75,
    hacking_mult: 1.1,
  });
  PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
  if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
    delete Augmentations[AugmentationNames.PCDNIOptimizer];
  }
  AddToAugmentations(PCDNIOptimizer);

  const PCDNINeuralNetwork = new Augmentation({
    name: AugmentationNames.PCDNINeuralNetwork,
    repCost: 1.5e6,
    moneyCost: 7.5e9,
    info:
      "This is an additional installation that upgrades the functionality of the " +
      "PC Direct-Neural Interface augmentation. When connected to a computer, " +
      "The Neural Network upgrade allows the user to use their own brain's " +
      "processing power to aid the computer in computational tasks.",
    prereqs: [AugmentationNames.PCDNI],
    company_rep_mult: 2,
    hacking_mult: 1.1,
    hacking_speed_mult: 1.05,
  });
  PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
  if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
    delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
  }
  AddToAugmentations(PCDNINeuralNetwork);

  const ADRPheromone1 = new Augmentation({
    name: AugmentationNames.ADRPheromone1,
    repCost: 3.75e3,
    moneyCost: 1.75e7,
    info:
      "The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
      "an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
      "triggers feelings of admiration and approval in other people.",
    company_rep_mult: 1.1,
    faction_rep_mult: 1.1,
  });
  ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
  if (augmentationExists(AugmentationNames.ADRPheromone1)) {
    delete Augmentations[AugmentationNames.ADRPheromone1];
  }
  AddToAugmentations(ADRPheromone1);

  const ADRPheromone2 = new Augmentation({
    name: AugmentationNames.ADRPheromone2,
    repCost: 6.25e4,
    moneyCost: 5.5e8,
    info:
      "The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
      "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
      "triggers feelings of admiration, approval, and respect in others.",
    company_rep_mult: 1.2,
    faction_rep_mult: 1.2,
  });
  ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
  if (augmentationExists(AugmentationNames.ADRPheromone2)) {
    delete Augmentations[AugmentationNames.ADRPheromone2];
  }
  AddToAugmentations(ADRPheromone2);

  const ShadowsSimulacrum = new Augmentation({
    name: AugmentationNames.ShadowsSimulacrum,
    repCost: 3.75e4,
    moneyCost: 4e8,
    info:
      "A crude but functional matter phase-shifter module that is embedded " +
      "in the brainstem and cerebellum. This augmentation was developed by " +
      "criminal organizations and allows the user to project and control holographic " +
      "simulacrums within a large radius. These simulacrums are commonly used for " +
      "espionage and surveillance work.",
    company_rep_mult: 1.15,
    faction_rep_mult: 1.15,
  });
  ShadowsSimulacrum.addToFactions(["The Syndicate", "The Dark Army", "Speakers for the Dead"]);
  if (augmentationExists(AugmentationNames.ShadowsSimulacrum)) {
    delete Augmentations[AugmentationNames.ShadowsSimulacrum];
  }
  AddToAugmentations(ShadowsSimulacrum);

  // HacknetNode Augmentations
  const HacknetNodeCPUUpload = new Augmentation({
    name: AugmentationNames.HacknetNodeCPUUpload,
    repCost: 3.75e3,
    moneyCost: 1.1e7,
    info:
      "Uploads the architecture and design details of a Hacknet Node's CPU into " +
      "the brain. This allows the user to engineer custom hardware and software  " +
      "for the Hacknet Node that provides better performance.",
    hacknet_node_money_mult: 1.15,
    hacknet_node_purchase_cost_mult: 0.85,
  });
  HacknetNodeCPUUpload.addToFactions(["Netburners"]);
  if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
    delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
  }
  AddToAugmentations(HacknetNodeCPUUpload);

  const HacknetNodeCacheUpload = new Augmentation({
    name: AugmentationNames.HacknetNodeCacheUpload,
    repCost: 2.5e3,
    moneyCost: 5.5e6,
    info:
      "Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
      "into the brain. This allows the user to engineer custom cache hardware for the  " +
      "Hacknet Node that offers better performance.",
    hacknet_node_money_mult: 1.1,
    hacknet_node_level_cost_mult: 0.85,
  });
  HacknetNodeCacheUpload.addToFactions(["Netburners"]);
  if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
    delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
  }
  AddToAugmentations(HacknetNodeCacheUpload);

  const HacknetNodeNICUpload = new Augmentation({
    name: AugmentationNames.HacknetNodeNICUpload,
    repCost: 1.875e3,
    moneyCost: 4.5e6,
    info:
      "Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
      "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
      "offers better performance.",
    hacknet_node_money_mult: 1.1,
    hacknet_node_purchase_cost_mult: 0.9,
  });
  HacknetNodeNICUpload.addToFactions(["Netburners"]);
  if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
    delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
  }
  AddToAugmentations(HacknetNodeNICUpload);

  const HacknetNodeKernelDNI = new Augmentation({
    name: AugmentationNames.HacknetNodeKernelDNI,
    repCost: 7.5e3,
    moneyCost: 4e7,
    info:
      "Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
      "Hacknet Node. This lets the user access and manipulate the Node's kernel using " +
      "electrochemical signals.",
    hacknet_node_money_mult: 1.25,
  });
  HacknetNodeKernelDNI.addToFactions(["Netburners"]);
  if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
    delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
  }
  AddToAugmentations(HacknetNodeKernelDNI);

  const HacknetNodeCoreDNI = new Augmentation({
    name: AugmentationNames.HacknetNodeCoreDNI,
    repCost: 1.25e4,
    moneyCost: 6e7,
    info:
      "Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
      "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
      "electrochemical signals.",
    hacknet_node_money_mult: 1.45,
  });
  HacknetNodeCoreDNI.addToFactions(["Netburners"]);
  if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
    delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
  }
  AddToAugmentations(HacknetNodeCoreDNI);

  //Misc/Hybrid augmentations
  const NeuroFluxGovernor = new Augmentation({
    name: AugmentationNames.NeuroFluxGovernor,
    repCost: 1.25e3,
    moneyCost: 3.75e6,
    info:
      "A device that is embedded in the back of the neck. The NeuroFlux Governor " +
      "monitors and regulates nervous impulses coming to and from the spinal column, " +
      "essentially 'governing' the body. By doing so, it improves the functionality of the " +
      "body's nervous system.",
    stats: (
      <>
        This special augmentation can be leveled up infinitely. Each level of this augmentation increases ALL
        multipliers by 1%, stacking multiplicatively.
      </>
    ),
    hacking_chance_mult: 1.01,
    hacking_speed_mult: 1.01,
    hacking_money_mult: 1.01,
    hacking_grow_mult: 1.01,
    hacking_mult: 1.01,
    strength_mult: 1.01,
    defense_mult: 1.01,
    dexterity_mult: 1.01,
    agility_mult: 1.01,
    charisma_mult: 1.01,
    hacking_exp_mult: 1.01,
    strength_exp_mult: 1.01,
    defense_exp_mult: 1.01,
    dexterity_exp_mult: 1.01,
    agility_exp_mult: 1.01,
    charisma_exp_mult: 1.01,
    company_rep_mult: 1.01,
    faction_rep_mult: 1.01,
    crime_money_mult: 1.01,
    crime_success_mult: 1.01,
    hacknet_node_money_mult: 1.01,
    hacknet_node_purchase_cost_mult: 0.99,
    hacknet_node_ram_cost_mult: 0.99,
    hacknet_node_core_cost_mult: 0.99,
    hacknet_node_level_cost_mult: 0.99,
    work_money_mult: 1.01,
  });

  // Set the Augmentation's level to the currently-installed level
  let currLevel = 0;
  for (let i = 0; i < Player.augmentations.length; ++i) {
    if (Player.augmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
      currLevel = Player.augmentations[i].level;
    }
  }
  NeuroFluxGovernor.level = currLevel;

  // To set the price/rep req of the NeuroFlux, we have to take into account NeuroFlux
  // levels that are purchased but not yet installed
  let nextLevel = currLevel;
  for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
    if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
      ++nextLevel;
    }
  }
  let mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
  NeuroFluxGovernor.baseRepRequirement = 500 * mult * BitNodeMultipliers.AugmentationRepCost;
  NeuroFluxGovernor.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
  if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
    delete Augmentations[AugmentationNames.NeuroFluxGovernor];
  }
  NeuroFluxGovernor.addToAllFactions();
  AddToAugmentations(NeuroFluxGovernor);

  const Neurotrainer1 = new Augmentation({
    name: AugmentationNames.Neurotrainer1,
    repCost: 1e3,
    moneyCost: 4e6,
    info:
      "A decentralized cranial implant that improves the brain's ability to learn. It is " +
      "installed by releasing millions of nanobots into the human brain, each of which " +
      "attaches to a different neural pathway to enhance the brain's ability to retain " +
      "and retrieve information.",
    hacking_exp_mult: 1.1,
    strength_exp_mult: 1.1,
    defense_exp_mult: 1.1,
    dexterity_exp_mult: 1.1,
    agility_exp_mult: 1.1,
    charisma_exp_mult: 1.1,
  });
  Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
  if (augmentationExists(AugmentationNames.Neurotrainer1)) {
    delete Augmentations[AugmentationNames.Neurotrainer1];
  }
  AddToAugmentations(Neurotrainer1);

  const Neurotrainer2 = new Augmentation({
    name: AugmentationNames.Neurotrainer2,
    repCost: 1e4,
    moneyCost: 4.5e7,
    info:
      "A decentralized cranial implant that improves the brain's ability to learn. This " +
      "is a more powerful version of the Neurotrainer I augmentation, but it does not " +
      "require Neurotrainer I to be installed as a prerequisite.",
    hacking_exp_mult: 1.15,
    strength_exp_mult: 1.15,
    defense_exp_mult: 1.15,
    dexterity_exp_mult: 1.15,
    agility_exp_mult: 1.15,
    charisma_exp_mult: 1.15,
  });
  Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
  if (augmentationExists(AugmentationNames.Neurotrainer2)) {
    delete Augmentations[AugmentationNames.Neurotrainer2];
  }
  AddToAugmentations(Neurotrainer2);

  const Neurotrainer3 = new Augmentation({
    name: AugmentationNames.Neurotrainer3,
    repCost: 2.5e4,
    moneyCost: 1.3e8,
    info:
      "A decentralized cranial implant that improves the brain's ability to learn. This " +
      "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
      "but it does not require either of them to be installed as a prerequisite.",
    hacking_exp_mult: 1.2,
    strength_exp_mult: 1.2,
    defense_exp_mult: 1.2,
    dexterity_exp_mult: 1.2,
    agility_exp_mult: 1.2,
    charisma_exp_mult: 1.2,
  });
  Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
  if (augmentationExists(AugmentationNames.Neurotrainer3)) {
    delete Augmentations[AugmentationNames.Neurotrainer3];
  }
  AddToAugmentations(Neurotrainer3);

  const Hypersight = new Augmentation({
    name: AugmentationNames.Hypersight,
    repCost: 1.5e5,
    moneyCost: 2.75e9,
    info:
      "A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
      "Embedded circuitry within the implant provides the ability to detect heat and movement " +
      "through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.",
    dexterity_mult: 1.4,
    hacking_speed_mult: 1.03,
    hacking_money_mult: 1.1,
  });
  Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
  if (augmentationExists(AugmentationNames.Hypersight)) {
    delete Augmentations[AugmentationNames.Hypersight];
  }
  AddToAugmentations(Hypersight);

  const LuminCloaking1 = new Augmentation({
    name: AugmentationNames.LuminCloaking1,
    repCost: 1.5e3,
    moneyCost: 5e6,
    info:
      "A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
      "cells, when powered, have a negative refractive index. As a result, they bend light " +
      "around the skin, making the user much harder to see to the naked eye.",
    agility_mult: 1.05,
    crime_money_mult: 1.1,
  });
  LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
  if (augmentationExists(AugmentationNames.LuminCloaking1)) {
    delete Augmentations[AugmentationNames.LuminCloaking1];
  }
  AddToAugmentations(LuminCloaking1);

  const LuminCloaking2 = new Augmentation({
    name: AugmentationNames.LuminCloaking2,
    repCost: 5e3,
    moneyCost: 3e7,
    info:
      "This is a more advanced version of the LuminCloaking-V1 augmentation. This skin implant " +
      "reinforces the skin with highly-advanced synthetic cells. These " +
      "cells, when powered, are capable of not only bending light but also of bending heat, " +
      "making the user more resilient as well as stealthy.",
    prereqs: [AugmentationNames.LuminCloaking1],
    agility_mult: 1.1,
    defense_mult: 1.1,
    crime_money_mult: 1.25,
  });
  LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
  if (augmentationExists(AugmentationNames.LuminCloaking2)) {
    delete Augmentations[AugmentationNames.LuminCloaking2];
  }
  AddToAugmentations(LuminCloaking2);

  const SmartSonar = new Augmentation({
    name: AugmentationNames.SmartSonar,
    repCost: 2.25e4,
    moneyCost: 7.5e7,
    info: "A cochlear implant that helps the player detect and locate enemies " + "using sound propagation.",
    dexterity_mult: 1.1,
    dexterity_exp_mult: 1.15,
    crime_money_mult: 1.25,
  });
  SmartSonar.addToFactions(["Slum Snakes"]);
  if (augmentationExists(AugmentationNames.SmartSonar)) {
    delete Augmentations[AugmentationNames.SmartSonar];
  }
  AddToAugmentations(SmartSonar);

  const PowerRecirculator = new Augmentation({
    name: AugmentationNames.PowerRecirculator,
    repCost: 2.5e4,
    moneyCost: 1.8e8,
    info:
      "The body's nerves are attached with polypyrrole nanocircuits that " +
      "are capable of capturing wasted energy, in the form of heat, " +
      "and converting it back into usable power.",
    hacking_mult: 1.05,
    strength_mult: 1.05,
    defense_mult: 1.05,
    dexterity_mult: 1.05,
    agility_mult: 1.05,
    charisma_mult: 1.05,
    hacking_exp_mult: 1.1,
    strength_exp_mult: 1.1,
    defense_exp_mult: 1.1,
    dexterity_exp_mult: 1.1,
    agility_exp_mult: 1.1,
    charisma_exp_mult: 1.1,
  });
  PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
  if (augmentationExists(AugmentationNames.PowerRecirculator)) {
    delete Augmentations[AugmentationNames.PowerRecirculator];
  }
  AddToAugmentations(PowerRecirculator);

  // Unique AUGS (Each Faction gets one unique augmentation)
  // Factions that already have unique augs up to this point:
  //   Slum Snakes, CyberSec, Netburners, Fulcrum Secret Technologies,
  //   Silhouette

  // Illuminati
  const QLink = new Augmentation({
    name: AugmentationNames.QLink,
    repCost: 1.875e6,
    moneyCost: 2.5e13,
    info:
      "A brain implant that wirelessly connects you to the Illuminati's " +
      "quantum supercomputer, allowing you to access and use its incredible " +
      "computing power.",
    hacking_mult: 1.75,
    hacking_speed_mult: 2,
    hacking_chance_mult: 2.5,
    hacking_money_mult: 4,
  });
  QLink.addToFactions(["Illuminati"]);
  if (augmentationExists(AugmentationNames.QLink)) {
    delete Augmentations[AugmentationNames.QLink];
  }
  AddToAugmentations(QLink);

  // Daedalus
  const RedPill = new Augmentation({
    name: AugmentationNames.TheRedPill,
    repCost: 2.5e6,
    moneyCost: 0,
    info: "It's time to leave the cave.",
    stats: null,
  });
  RedPill.addToFactions(["Daedalus"]);
  if (augmentationExists(AugmentationNames.TheRedPill)) {
    delete Augmentations[AugmentationNames.TheRedPill];
  }
  AddToAugmentations(RedPill);

  // Covenant
  const SPTN97 = new Augmentation({
    name: AugmentationNames.SPTN97,
    repCost: 1.25e6,
    moneyCost: 4.875e9,
    info:
      "The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
      "artificially-synthesized gene that was developed by DARPA to create " +
      "super-soldiers through genetic modification. The gene was outlawed in " +
      "2056.",
    strength_mult: 1.75,
    defense_mult: 1.75,
    dexterity_mult: 1.75,
    agility_mult: 1.75,
    hacking_mult: 1.15,
  });
  SPTN97.addToFactions(["The Covenant"]);
  if (augmentationExists(AugmentationNames.SPTN97)) {
    delete Augmentations[AugmentationNames.SPTN97];
  }
  AddToAugmentations(SPTN97);

  // ECorp
  const HiveMind = new Augmentation({
    name: AugmentationNames.HiveMind,
    repCost: 1.5e6,
    moneyCost: 5.5e9,
    info:
      "A brain implant developed by ECorp. They do not reveal what " +
      "exactly the implant does, but they promise that it will greatly " +
      "enhance your abilities.",
    hacking_grow_mult: 3,
    stats: null,
  });
  HiveMind.addToFactions(["ECorp"]);
  if (augmentationExists(AugmentationNames.HiveMind)) {
    delete Augmentations[AugmentationNames.HiveMind];
  }
  AddToAugmentations(HiveMind);

  // MegaCorp
  const CordiARCReactor = new Augmentation({
    name: AugmentationNames.CordiARCReactor,
    repCost: 1.125e6,
    moneyCost: 5e9,
    info:
      "The thoracic cavity is equipped with a small chamber designed " +
      "to hold and sustain hydrogen plasma. The plasma is used to generate " +
      "fusion power through nuclear fusion, providing limitless amounts of clean " +
      "energy for the body.",
    strength_mult: 1.35,
    defense_mult: 1.35,
    dexterity_mult: 1.35,
    agility_mult: 1.35,
    strength_exp_mult: 1.35,
    defense_exp_mult: 1.35,
    dexterity_exp_mult: 1.35,
    agility_exp_mult: 1.35,
  });
  CordiARCReactor.addToFactions(["MegaCorp"]);
  if (augmentationExists(AugmentationNames.CordiARCReactor)) {
    delete Augmentations[AugmentationNames.CordiARCReactor];
  }
  AddToAugmentations(CordiARCReactor);

  // BachmanAndAssociates
  const SmartJaw = new Augmentation({
    name: AugmentationNames.SmartJaw,
    repCost: 3.75e5,
    moneyCost: 2.75e9,
    info:
      "A bionic jaw that contains advanced hardware and software " +
      "capable of psychoanalyzing and profiling the personality of " +
      "others using optical imaging software.",
    charisma_mult: 1.5,
    charisma_exp_mult: 1.5,
    company_rep_mult: 1.25,
    faction_rep_mult: 1.25,
  });
  SmartJaw.addToFactions(["Bachman & Associates"]);
  if (augmentationExists(AugmentationNames.SmartJaw)) {
    delete Augmentations[AugmentationNames.SmartJaw];
  }
  AddToAugmentations(SmartJaw);

  // BladeIndustries
  const Neotra = new Augmentation({
    name: AugmentationNames.Neotra,
    repCost: 5.625e5,
    moneyCost: 2.875e9,
    info:
      "A highly-advanced techno-organic drug that is injected into the skeletal " +
      "and integumentary system. The drug permanently modifies the DNA of the " +
      "body's skin and bone cells, granting them the ability to repair " +
      "and restructure themselves.",
    strength_mult: 1.55,
    defense_mult: 1.55,
  });
  Neotra.addToFactions(["Blade Industries"]);
  if (augmentationExists(AugmentationNames.Neotra)) {
    delete Augmentations[AugmentationNames.Neotra];
  }
  AddToAugmentations(Neotra);

  // NWO
  const Xanipher = new Augmentation({
    name: AugmentationNames.Xanipher,
    repCost: 8.75e5,
    moneyCost: 4.25e9,
    info:
      "A concoction of advanced nanobots that is orally ingested into the " +
      "body. These nanobots induce physiological changes and significantly " +
      "improve the body's functioning in all aspects.",
    hacking_mult: 1.2,
    strength_mult: 1.2,
    defense_mult: 1.2,
    dexterity_mult: 1.2,
    agility_mult: 1.2,
    charisma_mult: 1.2,
    hacking_exp_mult: 1.15,
    strength_exp_mult: 1.15,
    defense_exp_mult: 1.15,
    dexterity_exp_mult: 1.15,
    agility_exp_mult: 1.15,
    charisma_exp_mult: 1.15,
  });
  Xanipher.addToFactions(["NWO"]);
  if (augmentationExists(AugmentationNames.Xanipher)) {
    delete Augmentations[AugmentationNames.Xanipher];
  }
  AddToAugmentations(Xanipher);

  const HydroflameLeftArm = new Augmentation({
    name: AugmentationNames.HydroflameLeftArm,
    repCost: 1.25e6,
    moneyCost: 2.5e12,
    info:
      "The left arm of a legendary BitRunner who ascended beyond this world. " +
      "It projects a light blue energy shield that protects the exposed inner parts. " +
      "Even though it contains no weapons, the advanced tungsten titanium " +
      "alloy increases the users strength to unbelievable levels. The augmentation " +
      "gets more powerful over time for seemingly no reason.",
    strength_mult: 2.7,
  });
  HydroflameLeftArm.addToFactions(["NWO"]);
  if (augmentationExists(AugmentationNames.HydroflameLeftArm)) {
    delete Augmentations[AugmentationNames.HydroflameLeftArm];
  }
  AddToAugmentations(HydroflameLeftArm);

  // ClarkeIncorporated
  const nextSENS = new Augmentation({
    name: AugmentationNames.nextSENS,
    repCost: 4.375e5,
    moneyCost: 1.925e9,
    info:
      "The body is genetically re-engineered to maintain a state " +
      "of negligible senescence, preventing the body from " +
      "deteriorating with age.",
    hacking_mult: 1.2,
    strength_mult: 1.2,
    defense_mult: 1.2,
    dexterity_mult: 1.2,
    agility_mult: 1.2,
    charisma_mult: 1.2,
  });
  nextSENS.addToFactions(["Clarke Incorporated"]);
  if (augmentationExists(AugmentationNames.nextSENS)) {
    delete Augmentations[AugmentationNames.nextSENS];
  }
  AddToAugmentations(nextSENS);

  // OmniTekIncorporated
  const OmniTekInfoLoad = new Augmentation({
    name: AugmentationNames.OmniTekInfoLoad,
    repCost: 6.25e5,
    moneyCost: 2.875e9,
    info:
      "OmniTek's data and information repository is uploaded " +
      "into your brain, enhancing your programming and " +
      "hacking abilities.",
    hacking_mult: 1.2,
    hacking_exp_mult: 1.25,
  });
  OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
  if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
    delete Augmentations[AugmentationNames.OmniTekInfoLoad];
  }
  AddToAugmentations(OmniTekInfoLoad);

  // FourSigma
  // TODO Later when Intelligence is added in . Some aug that greatly increases int

  // KuaiGongInternational
  const PhotosyntheticCells = new Augmentation({
    name: AugmentationNames.PhotosyntheticCells,
    repCost: 5.625e5,
    moneyCost: 2.75e9,
    info:
      "Chloroplasts are added to epidermal stem cells and are applied " +
      "to the body using a skin graft. The result is photosynthetic " +
      "skin cells, allowing users to generate their own energy " +
      "and nutrition using solar power.",
    strength_mult: 1.4,
    defense_mult: 1.4,
    agility_mult: 1.4,
  });
  PhotosyntheticCells.addToFactions(["KuaiGong International"]);
  if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
    delete Augmentations[AugmentationNames.PhotosyntheticCells];
  }
  AddToAugmentations(PhotosyntheticCells);

  // BitRunners
  const Neurolink = new Augmentation({
    name: AugmentationNames.Neurolink,
    repCost: 8.75e5,
    moneyCost: 4.375e9,
    info:
      "A brain implant that provides a high-bandwidth, direct neural link between your " +
      "mind and the BitRunners' data servers, which reportedly contain " +
      "the largest database of hacking tools and information in the world.",
    hacking_mult: 1.15,
    hacking_exp_mult: 1.2,
    hacking_chance_mult: 1.1,
    hacking_speed_mult: 1.05,
    programs: [Programs.FTPCrackProgram.name, Programs.RelaySMTPProgram.name],
  });
  Neurolink.addToFactions(["BitRunners"]);
  if (augmentationExists(AugmentationNames.Neurolink)) {
    delete Augmentations[AugmentationNames.Neurolink];
  }
  AddToAugmentations(Neurolink);

  // BlackHand
  const TheBlackHand = new Augmentation({
    name: AugmentationNames.TheBlackHand,
    repCost: 1e5,
    moneyCost: 5.5e8,
    info:
      "A highly advanced bionic hand. This prosthetic not only " +
      "enhances strength and dexterity but it is also embedded " +
      "with hardware and firmware that lets the user connect to, access, and hack " +
      "devices and machines by just touching them.",
    strength_mult: 1.15,
    dexterity_mult: 1.15,
    hacking_mult: 1.1,
    hacking_speed_mult: 1.02,
    hacking_money_mult: 1.1,
  });
  TheBlackHand.addToFactions(["The Black Hand"]);
  if (augmentationExists(AugmentationNames.TheBlackHand)) {
    delete Augmentations[AugmentationNames.TheBlackHand];
  }
  AddToAugmentations(TheBlackHand);

  // NiteSec
  const CRTX42AA = new Augmentation({
    name: AugmentationNames.CRTX42AA,
    repCost: 4.5e4,
    moneyCost: 2.25e8,
    info:
      "The CRTX42-AA gene is injected into the genome. " +
      "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
      "cortex and improves cognitive abilities.",
    hacking_mult: 1.08,
    hacking_exp_mult: 1.15,
  });
  CRTX42AA.addToFactions(["NiteSec"]);
  if (augmentationExists(AugmentationNames.CRTX42AA)) {
    delete Augmentations[AugmentationNames.CRTX42AA];
  }
  AddToAugmentations(CRTX42AA);

  // Chongqing
  const Neuregen = new Augmentation({
    name: AugmentationNames.Neuregen,
    repCost: 3.75e4,
    moneyCost: 3.75e8,
    info:
      "A drug that genetically modifies the neurons in the brain " +
      "resulting in neurons never die, continuously " +
      "regenerate, and strengthen themselves.",
    hacking_exp_mult: 1.4,
  });
  Neuregen.addToFactions(["Chongqing"]);
  if (augmentationExists(AugmentationNames.Neuregen)) {
    delete Augmentations[AugmentationNames.Neuregen];
  }
  AddToAugmentations(Neuregen);

  // Sector12
  const CashRoot = new Augmentation({
    name: AugmentationNames.CashRoot,
    repCost: 1.25e4,
    moneyCost: 1.25e8,
    info: (
      <>
        A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the
        chip allows you to connect it to a computer and upload the assets.
      </>
    ),
    startingMoney: 1e6,
    programs: [Programs.BruteSSHProgram.name],
  });
  CashRoot.addToFactions(["Sector-12"]);
  if (augmentationExists(AugmentationNames.CashRoot)) {
    delete Augmentations[AugmentationNames.CashRoot];
  }
  AddToAugmentations(CashRoot);

  // NewTokyo
  const NutriGen = new Augmentation({
    name: AugmentationNames.NutriGen,
    repCost: 6.25e3,
    moneyCost: 2.5e6,
    info:
      "A thermo-powered artificial nutrition generator. Endogenously " +
      "synthesizes glucose, amino acids, and vitamins and redistributes them " +
      "across the body. The device is powered by the body's naturally wasted " +
      "energy in the form of heat.",
    strength_exp_mult: 1.2,
    defense_exp_mult: 1.2,
    dexterity_exp_mult: 1.2,
    agility_exp_mult: 1.2,
  });
  NutriGen.addToFactions(["New Tokyo"]);
  if (augmentationExists(AugmentationNames.NutriGen)) {
    delete Augmentations[AugmentationNames.NutriGen];
  }
  AddToAugmentations(NutriGen);

  // Aevum
  const PCMatrix = new Augmentation({
    name: AugmentationNames.PCMatrix,
    repCost: 100e3,
    moneyCost: 2e9,
    info:
      "A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " +
      "uses advanced mathematical algorithims to rapidly identify and compute statistical " +
      "outcomes of nearly every situation.",
    charisma_mult: 1.0777,
    charisma_exp_mult: 1.0777,
    work_money_mult: 1.777,
    faction_rep_mult: 1.0777,
    company_rep_mult: 1.0777,
    crime_success_mult: 1.0777,
    crime_money_mult: 1.0777,
    programs: [Programs.DeepscanV1.name, Programs.AutoLink.name],
  });
  PCMatrix.addToFactions(["Aevum"]);
  if (augmentationExists(AugmentationNames.PCMatrix)) {
    delete Augmentations[AugmentationNames.PCMatrix];
  }
  AddToAugmentations(PCMatrix);

  // Ishima
  const INFRARet = new Augmentation({
    name: AugmentationNames.INFRARet,
    repCost: 7.5e3,
    moneyCost: 3e7,
    info:
      "A tiny chip that sits behind the retinae. This implant lets the" + "user visually detect infrared radiation.",
    crime_success_mult: 1.25,
    crime_money_mult: 1.1,
    dexterity_mult: 1.1,
  });
  INFRARet.addToFactions(["Ishima"]);
  if (augmentationExists(AugmentationNames.INFRARet)) {
    delete Augmentations[AugmentationNames.INFRARet];
  }
  AddToAugmentations(INFRARet);

  // Volhaven
  const DermaForce = new Augmentation({
    name: AugmentationNames.DermaForce,
    repCost: 1.5e4,
    moneyCost: 5e7,
    info:
      "Synthetic skin that is grafted onto the body. This skin consists of " +
      "millions of nanobots capable of projecting high-density muon beams, " +
      "creating an energy barrier around the user.",
    defense_mult: 1.4,
  });
  DermaForce.addToFactions(["Volhaven"]);
  if (augmentationExists(AugmentationNames.DermaForce)) {
    delete Augmentations[AugmentationNames.DermaForce];
  }
  AddToAugmentations(DermaForce);

  // SpeakersForTheDead
  const GrapheneBrachiBlades = new Augmentation({
    name: AugmentationNames.GrapheneBrachiBlades,
    repCost: 2.25e5,
    moneyCost: 2.5e9,
    info:
      "An upgrade to the BrachiBlades augmentation. It infuses " +
      "the retractable blades with an advanced graphene material " +
      "making them stronger and lighter.",
    prereqs: [AugmentationNames.BrachiBlades],
    strength_mult: 1.4,
    defense_mult: 1.4,
    crime_success_mult: 1.1,
    crime_money_mult: 1.3,
  });
  GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
  if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
    delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
  }
  AddToAugmentations(GrapheneBrachiBlades);

  // DarkArmy
  const GrapheneBionicArms = new Augmentation({
    name: AugmentationNames.GrapheneBionicArms,
    repCost: 5e5,
    moneyCost: 3.75e9,
    info:
      "An upgrade to the Bionic Arms augmentation. It infuses the " +
      "prosthetic arms with an advanced graphene material " +
      "to make them stronger and lighter.",
    prereqs: [AugmentationNames.BionicArms],
    strength_mult: 1.85,
    dexterity_mult: 1.85,
  });
  GrapheneBionicArms.addToFactions(["The Dark Army"]);
  if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
    delete Augmentations[AugmentationNames.GrapheneBionicArms];
  }
  AddToAugmentations(GrapheneBionicArms);

  // TheSyndicate
  const BrachiBlades = new Augmentation({
    name: AugmentationNames.BrachiBlades,
    repCost: 1.25e4,
    moneyCost: 9e7,
    info: "A set of retractable plasteel blades that are implanted in the arm, underneath the skin.",
    strength_mult: 1.15,
    defense_mult: 1.15,
    crime_success_mult: 1.1,
    crime_money_mult: 1.15,
  });
  BrachiBlades.addToFactions(["The Syndicate"]);
  if (augmentationExists(AugmentationNames.BrachiBlades)) {
    delete Augmentations[AugmentationNames.BrachiBlades];
  }
  AddToAugmentations(BrachiBlades);

  // Tetrads
  const BionicArms = new Augmentation({
    name: AugmentationNames.BionicArms,
    repCost: 6.25e4,
    moneyCost: 2.75e8,
    info:
      "Cybernetic arms created from plasteel and carbon fibers that completely replace " + "the user's organic arms.",
    strength_mult: 1.3,
    dexterity_mult: 1.3,
  });
  BionicArms.addToFactions(["Tetrads"]);
  if (augmentationExists(AugmentationNames.BionicArms)) {
    delete Augmentations[AugmentationNames.BionicArms];
  }
  AddToAugmentations(BionicArms);

  // TianDiHui
  const SNA = new Augmentation({
    name: AugmentationNames.SNA,
    repCost: 6.25e3,
    moneyCost: 3e7,
    info:
      "A cranial implant that affects the user's personality, making them better " +
      "at negotiation in social situations.",
    work_money_mult: 1.1,
    company_rep_mult: 1.15,
    faction_rep_mult: 1.15,
  });
  SNA.addToFactions(["Tian Di Hui"]);
  if (augmentationExists(AugmentationNames.SNA)) {
    delete Augmentations[AugmentationNames.SNA];
  }
  AddToAugmentations(SNA);

  const NeuroreceptorManager = new Augmentation({
    name: AugmentationNames.NeuroreceptorManager,
    repCost: 0.75e5,
    moneyCost: 5.5e8,
    info:
      "A brain implant carefully assembled around the synapses, which " +
      "micromanages the activity and levels of various neuroreceptor " +
      "chemicals and modulates electrical acvitiy to optimize concentration, " +
      "allowing the user to multitask much more effectively.",
    stats: (
      <>
        This augmentation removes the penalty for not focusing on actions such as working in a job or working for a
        faction.
      </>
    ),
  });
  NeuroreceptorManager.addToFactions(["Tian Di Hui"]);
  if (augmentationExists(AugmentationNames.NeuroreceptorManager)) {
    delete Augmentations[AugmentationNames.NeuroreceptorManager];
  }
  AddToAugmentations(NeuroreceptorManager);

  // Special Bladeburner Augmentations
  const BladeburnersFactionName = "Bladeburners";
  if (factionExists(BladeburnersFactionName)) {
    const EsperEyewear = new Augmentation({
      name: AugmentationNames.EsperEyewear,
      repCost: 1.25e3,
      moneyCost: 1.65e8,
      info:
        "Ballistic-grade protective and retractable eyewear that was designed specifically " +
        "for Bladeburner units. This " +
        "is implanted by installing a mechanical frame in the skull's orbit. " +
        "This frame interfaces with the brain and allows the user to " +
        "automatically extrude and extract the eyewear. The eyewear protects " +
        "against debris, shrapnel, lasers, blinding flashes, and gas. It is also " +
        "embedded with a data processing chip that can be programmed to display an " +
        "AR HUD to assist the user in field missions.",
      bladeburner_success_chance_mult: 1.03,
      dexterity_mult: 1.05,
      isSpecial: true,
    });
    EsperEyewear.addToFactions([BladeburnersFactionName]);
    resetAugmentation(EsperEyewear);

    const EMS4Recombination = new Augmentation({
      name: AugmentationNames.EMS4Recombination,
      repCost: 2.5e3,
      moneyCost: 2.75e8,
      info:
        "A DNA recombination of the EMS-4 Gene. This genetic engineering " +
        "technique was originally used on Bladeburners during the Synthoid uprising " +
        "to induce wakefulness and concentration, suppress fear, reduce empathy, " +
        "improve reflexes, and improve memory among other things.",
      bladeburner_success_chance_mult: 1.03,
      bladeburner_analysis_mult: 1.05,
      bladeburner_stamina_gain_mult: 1.02,
      isSpecial: true,
    });
    EMS4Recombination.addToFactions([BladeburnersFactionName]);
    resetAugmentation(EMS4Recombination);

    const OrionShoulder = new Augmentation({
      name: AugmentationNames.OrionShoulder,
      repCost: 6.25e3,
      moneyCost: 5.5e8,
      info:
        "A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
        "the ORION-MKIV shoulder enhances the strength and dexterity " +
        "of the user's right arm. It also provides protection due to its " +
        "crystallized graphene plating.",
      defense_mult: 1.05,
      strength_mult: 1.05,
      dexterity_mult: 1.05,
      bladeburner_success_chance_mult: 1.04,
      isSpecial: true,
    });
    OrionShoulder.addToFactions([BladeburnersFactionName]);
    resetAugmentation(OrionShoulder);

    const HyperionV1 = new Augmentation({
      name: AugmentationNames.HyperionV1,
      repCost: 1.25e4,
      moneyCost: 2.75e9,
      info:
        "A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
        "of rapidly firing bolts of high-density plasma. The weapon is meant to " +
        "be used against augmented enemies as the ionized " +
        "nature of the plasma disrupts the electrical systems of Augmentations. However, " +
        "it can also be effective against non-augmented enemies due to its high temperature " +
        "and concussive force.",
      bladeburner_success_chance_mult: 1.06,
      isSpecial: true,
    });
    HyperionV1.addToFactions([BladeburnersFactionName]);
    resetAugmentation(HyperionV1);

    const HyperionV2 = new Augmentation({
      name: AugmentationNames.HyperionV2,
      repCost: 2.5e4,
      moneyCost: 5.5e9,
      info:
        "A pair of mini plasma cannons embedded into the hands. This augmentation " +
        "is more advanced and powerful than the original V1 model. This V2 model is " +
        "more power-efficient, more accurate, and can fire plasma bolts at a much " +
        "higher velocity than the V1 model.",
      prereqs: [AugmentationNames.HyperionV1],
      bladeburner_success_chance_mult: 1.08,
      isSpecial: true,
    });
    HyperionV2.addToFactions([BladeburnersFactionName]);
    resetAugmentation(HyperionV2);

    const GolemSerum = new Augmentation({
      name: AugmentationNames.GolemSerum,
      repCost: 3.125e4,
      moneyCost: 1.1e10,
      info:
        "A serum that permanently enhances many aspects of human capabilities, " +
        "including strength, speed, immune system enhancements, and mitochondrial efficiency. The " +
        "serum was originally developed by the Chinese military in an attempt to " +
        "create super soldiers.",
      strength_mult: 1.07,
      defense_mult: 1.07,
      dexterity_mult: 1.07,
      agility_mult: 1.07,
      bladeburner_stamina_gain_mult: 1.05,
      isSpecial: true,
    });
    GolemSerum.addToFactions([BladeburnersFactionName]);
    resetAugmentation(GolemSerum);

    const VangelisVirus = new Augmentation({
      name: AugmentationNames.VangelisVirus,
      repCost: 1.875e4,
      moneyCost: 2.75e9,
      info:
        "A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " +
        "heightens the senses and focus of its host, and also enhances its intuition.",
      dexterity_exp_mult: 1.1,
      bladeburner_analysis_mult: 1.1,
      bladeburner_success_chance_mult: 1.04,
      isSpecial: true,
    });
    VangelisVirus.addToFactions([BladeburnersFactionName]);
    resetAugmentation(VangelisVirus);

    const VangelisVirus3 = new Augmentation({
      name: AugmentationNames.VangelisVirus3,
      repCost: 3.75e4,
      moneyCost: 1.1e10,
      info:
        "An improved version of Vangelis, a synthetic symbiotic virus that is " +
        "injected into human brain tissue. On top of the benefits of the original " +
        "virus, this also grants an accelerated healing factor and enhanced " +
        "reflexes.",
      prereqs: [AugmentationNames.VangelisVirus],
      defense_exp_mult: 1.1,
      dexterity_exp_mult: 1.1,
      bladeburner_analysis_mult: 1.15,
      bladeburner_success_chance_mult: 1.05,
      isSpecial: true,
    });
    VangelisVirus3.addToFactions([BladeburnersFactionName]);
    resetAugmentation(VangelisVirus3);

    const INTERLINKED = new Augmentation({
      name: AugmentationNames.INTERLINKED,
      repCost: 2.5e4,
      moneyCost: 5.5e9,
      info:
        "The DNA is genetically modified to enhance the human's body " +
        "extracellular matrix (ECM). This improves the ECM's ability to " +
        "structurally support the body and grants heightened strength and " +
        "durability.",
      strength_exp_mult: 1.05,
      defense_exp_mult: 1.05,
      dexterity_exp_mult: 1.05,
      agility_exp_mult: 1.05,
      bladeburner_max_stamina_mult: 1.1,
      isSpecial: true,
    });
    INTERLINKED.addToFactions([BladeburnersFactionName]);
    resetAugmentation(INTERLINKED);

    const BladeRunner = new Augmentation({
      name: AugmentationNames.BladeRunner,
      repCost: 2e4,
      moneyCost: 8.25e9,
      info:
        "A cybernetic foot augmentation that was specifically created for Bladeburners " +
        "during the Synthoid Uprising. The organic musculature of the human foot " +
        "is enhanced with flexible carbon nanotube matrices that are controlled by " +
        "intelligent servo-motors.",
      agility_mult: 1.05,
      bladeburner_max_stamina_mult: 1.05,
      bladeburner_stamina_gain_mult: 1.05,
      isSpecial: true,
    });
    BladeRunner.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeRunner);

    const BladeArmor = new Augmentation({
      name: AugmentationNames.BladeArmor,
      repCost: 1.25e4,
      moneyCost: 1.375e9,
      info:
        "A powered exoskeleton suit designed as armor for Bladeburner units. This " +
        "exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
        "concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
        "physical abilities.",
      strength_mult: 1.04,
      defense_mult: 1.04,
      dexterity_mult: 1.04,
      agility_mult: 1.04,
      bladeburner_stamina_gain_mult: 1.02,
      bladeburner_success_chance_mult: 1.03,
      isSpecial: true,
    });
    BladeArmor.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmor);

    const BladeArmorPowerCells = new Augmentation({
      name: AugmentationNames.BladeArmorPowerCells,
      repCost: 1.875e4,
      moneyCost: 2.75e9,
      info:
        "Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
        "more efficiently storing and using power.",
      prereqs: [AugmentationNames.BladeArmor],
      bladeburner_success_chance_mult: 1.05,
      bladeburner_stamina_gain_mult: 1.02,
      bladeburner_max_stamina_mult: 1.05,
      isSpecial: true,
    });
    BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmorPowerCells);

    const BladeArmorEnergyShielding = new Augmentation({
      name: AugmentationNames.BladeArmorEnergyShielding,
      repCost: 2.125e4,
      moneyCost: 5.5e9,
      info:
        "Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
        "that is capable of projecting an energy shielding force field.",
      prereqs: [AugmentationNames.BladeArmor],
      defense_mult: 1.05,
      bladeburner_success_chance_mult: 1.06,
      isSpecial: true,
    });
    BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmorEnergyShielding);

    const BladeArmorUnibeam = new Augmentation({
      name: AugmentationNames.BladeArmorUnibeam,
      repCost: 3.125e4,
      moneyCost: 1.65e10,
      info:
        "Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
        "weapon. It's precision and accuracy makes it useful for quickly neutralizing " +
        "threats while keeping casualties to a minimum.",
      prereqs: [AugmentationNames.BladeArmor],
      bladeburner_success_chance_mult: 1.08,
      isSpecial: true,
    });
    BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmorUnibeam);

    const BladeArmorOmnibeam = new Augmentation({
      name: AugmentationNames.BladeArmorOmnibeam,
      repCost: 6.25e4,
      moneyCost: 2.75e10,
      info:
        "Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a " +
        "multiple-fiber system. This upgraded weapon uses multiple fiber laser " +
        "modules that combine together to form a single, more powerful beam of up to " +
        "2000MW.",
      prereqs: [AugmentationNames.BladeArmorUnibeam],
      bladeburner_success_chance_mult: 1.1,
      isSpecial: true,
    });
    BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmorOmnibeam);

    const BladeArmorIPU = new Augmentation({
      name: AugmentationNames.BladeArmorIPU,
      repCost: 1.5e4,
      moneyCost: 1.1e9,
      info:
        "Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
        "Unit that was specially designed to analyze Synthoid related data and " +
        "information.",
      prereqs: [AugmentationNames.BladeArmor],
      bladeburner_analysis_mult: 1.15,
      bladeburner_success_chance_mult: 1.02,
      isSpecial: true,
    });
    BladeArmorIPU.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladeArmorIPU);

    const BladesSimulacrum = new Augmentation({
      name: AugmentationNames.BladesSimulacrum,
      repCost: 1.25e3,
      moneyCost: 1.5e11,
      info:
        "A highly-advanced matter phase-shifter module that is embedded " +
        "in the brainstem and cerebellum. This augmentation allows " +
        "the user to project and control a holographic simulacrum within an " +
        "extremely large radius. These specially-modified holograms were specifically " +
        "weaponized by Bladeburner units to be used against Synthoids.",
      stats: (
        <>
          This augmentation allows you to perform Bladeburner actions and other actions (such as working, commiting
          crimes, etc.) at the same time.
        </>
      ),
      isSpecial: true,
    });
    BladesSimulacrum.addToFactions([BladeburnersFactionName]);
    resetAugmentation(BladesSimulacrum);
  }

  // Special CotMG Augmentations
  const ChurchOfTheMachineGodFactionName = "Church of the Machine God";
  if (factionExists(ChurchOfTheMachineGodFactionName)) {
    const StaneksGift1 = new Augmentation({
      name: AugmentationNames.StaneksGift1,
      repCost: 0,
      moneyCost: 0,
      info:
        'Allison "Mother" Stanek imparts you with her gift. An ' +
        "experimental Augmentation implanted at the base of the neck. " +
        "It allows you to overclock your entire system by carefully " +
        "changing the configuration.",
      isSpecial: true,
      hacking_chance_mult: 0.9,
      hacking_speed_mult: 0.9,
      hacking_money_mult: 0.9,
      hacking_grow_mult: 0.9,
      hacking_mult: 0.9,
      strength_mult: 0.9,
      defense_mult: 0.9,
      dexterity_mult: 0.9,
      agility_mult: 0.9,
      charisma_mult: 0.9,
      hacking_exp_mult: 0.9,
      strength_exp_mult: 0.9,
      defense_exp_mult: 0.9,
      dexterity_exp_mult: 0.9,
      agility_exp_mult: 0.9,
      charisma_exp_mult: 0.9,
      company_rep_mult: 0.9,
      faction_rep_mult: 0.9,
      crime_money_mult: 0.9,
      crime_success_mult: 0.9,
      hacknet_node_money_mult: 0.9,
      hacknet_node_purchase_cost_mult: 1.1,
      hacknet_node_ram_cost_mult: 1.1,
      hacknet_node_core_cost_mult: 1.1,
      hacknet_node_level_cost_mult: 1.1,
      work_money_mult: 0.9,
      stats: <>Its unstable nature decreases all your stats by 10%</>,
    });
    StaneksGift1.addToFactions([ChurchOfTheMachineGodFactionName]);
    resetAugmentation(StaneksGift1);

    const StaneksGift2 = new Augmentation({
      name: AugmentationNames.StaneksGift2,
      repCost: 1e6,
      moneyCost: 0,
      info:
        "The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " +
        "organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
        "your frame granting lesser penalty of 5% to all stats.",
      prereqs: [AugmentationNames.StaneksGift1],
      isSpecial: true,
      hacking_chance_mult: 0.95 / 0.9,
      hacking_speed_mult: 0.95 / 0.9,
      hacking_money_mult: 0.95 / 0.9,
      hacking_grow_mult: 0.95 / 0.9,
      hacking_mult: 0.95 / 0.9,
      strength_mult: 0.95 / 0.9,
      defense_mult: 0.95 / 0.9,
      dexterity_mult: 0.95 / 0.9,
      agility_mult: 0.95 / 0.9,
      charisma_mult: 0.95 / 0.9,
      hacking_exp_mult: 0.95 / 0.9,
      strength_exp_mult: 0.95 / 0.9,
      defense_exp_mult: 0.95 / 0.9,
      dexterity_exp_mult: 0.95 / 0.9,
      agility_exp_mult: 0.95 / 0.9,
      charisma_exp_mult: 0.95 / 0.9,
      company_rep_mult: 0.95 / 0.9,
      faction_rep_mult: 0.95 / 0.9,
      crime_money_mult: 0.95 / 0.9,
      crime_success_mult: 0.95 / 0.9,
      hacknet_node_money_mult: 0.95 / 0.9,
      hacknet_node_purchase_cost_mult: 1.05 / 1.1,
      hacknet_node_ram_cost_mult: 1.05 / 1.1,
      hacknet_node_core_cost_mult: 1.05 / 1.1,
      hacknet_node_level_cost_mult: 1.05 / 1.1,
      work_money_mult: 0.95 / 0.9,
      stats: <>The penalty for the gift is reduced to 5%</>,
    });
    StaneksGift2.addToFactions([ChurchOfTheMachineGodFactionName]);
    resetAugmentation(StaneksGift2);

    const StaneksGift3 = new Augmentation({
      name: AugmentationNames.StaneksGift3,
      repCost: 1e8,
      moneyCost: 0,
      info:
        "The synthesis of human and machine is nothing to fear. It is our destiny. " +
        "You will become greater than the sum of our parts. As One. Enbrace your gift " +
        "fully and wholly free of it's accursed toll. Serenity brings tranquility the form " +
        "of no longer suffering a stat penalty. ",
      prereqs: [AugmentationNames.StaneksGift2],
      isSpecial: true,
      hacking_chance_mult: 1 / 0.95,
      hacking_speed_mult: 1 / 0.95,
      hacking_money_mult: 1 / 0.95,
      hacking_grow_mult: 1 / 0.95,
      hacking_mult: 1 / 0.95,
      strength_mult: 1 / 0.95,
      defense_mult: 1 / 0.95,
      dexterity_mult: 1 / 0.95,
      agility_mult: 1 / 0.95,
      charisma_mult: 1 / 0.95,
      hacking_exp_mult: 1 / 0.95,
      strength_exp_mult: 1 / 0.95,
      defense_exp_mult: 1 / 0.95,
      dexterity_exp_mult: 1 / 0.95,
      agility_exp_mult: 1 / 0.95,
      charisma_exp_mult: 1 / 0.95,
      company_rep_mult: 1 / 0.95,
      faction_rep_mult: 1 / 0.95,
      crime_money_mult: 1 / 0.95,
      crime_success_mult: 1 / 0.95,
      hacknet_node_money_mult: 1 / 0.95,
      hacknet_node_purchase_cost_mult: 1 / 1.05,
      hacknet_node_ram_cost_mult: 1 / 1.05,
      hacknet_node_core_cost_mult: 1 / 1.05,
      hacknet_node_level_cost_mult: 1 / 1.05,
      work_money_mult: 1 / 0.95,
      stats: <>Staneks Gift has no penalty.</>,
    });
    StaneksGift3.addToFactions([ChurchOfTheMachineGodFactionName]);
    resetAugmentation(StaneksGift3);
  }

  // Update costs based on how many have been purchased
  mult = Math.pow(
    CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]],
    Player.queuedAugmentations.length,
  );
  for (const name in Augmentations) {
    if (Augmentations.hasOwnProperty(name)) {
      Augmentations[name].baseCost *= mult;
    }
  }

  Player.reapplyAllAugmentations();
}

//Resets an Augmentation during (re-initizliation)
function resetAugmentation(newAugObject: Augmentation): void {
  if (!(newAugObject instanceof Augmentation)) {
    throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
  }
  const name = newAugObject.name;
  if (augmentationExists(name)) {
    delete Augmentations[name];
  }
  AddToAugmentations(newAugObject);
}

function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void {
  Augmentations[aug.name].owned = true;

  const augObj = Augmentations[aug.name];

  // Apply multipliers
  for (const mult in augObj.mults) {
    const v = Player.getMult(mult) * augObj.mults[mult];
    Player.setMult(mult, v);
  }

  // Special logic for NeuroFlux Governor
  if (aug.name === AugmentationNames.NeuroFluxGovernor) {
    if (!reapply) {
      Augmentations[aug.name].level = aug.level;
      for (let i = 0; i < Player.augmentations.length; ++i) {
        if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
          Player.augmentations[i].level = aug.level;
          return;
          // break;
        }
      }
    }
  }

  // Push onto Player's Augmentation list
  if (!reapply) {
    const ownedAug = new PlayerOwnedAugmentation(aug.name);
    Player.augmentations.push(ownedAug);
  }
}

function installAugmentations(): boolean {
  if (Player.queuedAugmentations.length == 0) {
    dialogBoxCreate("You have not purchased any Augmentations to install!");
    return false;
  }
  let augmentationList = "";
  let nfgIndex = -1;
  for (let i = Player.queuedAugmentations.length - 1; i >= 0; i--) {
    if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
      nfgIndex = i;
      break;
    }
  }
  for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
    const ownedAug = Player.queuedAugmentations[i];
    const aug = Augmentations[ownedAug.name];
    if (aug == null) {
      console.error(`Invalid augmentation: ${ownedAug.name}`);
      continue;
    }

    applyAugmentation(Player.queuedAugmentations[i]);
    if (ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;

    let level = "";
    if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
      level = ` - ${ownedAug.level}`;
    }
    augmentationList += aug.name + level + "<br>";
  }
  Player.queuedAugmentations = [];
  dialogBoxCreate(
    "You slowly drift to sleep as scientists put you under in order " +
      "to install the following Augmentations:<br>" +
      augmentationList +
      "<br>You wake up in your home...you feel different...",
  );
  prestigeAugmentation();
  return true;
}

function augmentationExists(name: string): boolean {
  return Augmentations.hasOwnProperty(name);
}

export function isRepeatableAug(aug: Augmentation): boolean {
  const augName = aug instanceof Augmentation ? aug.name : aug;

  if (augName === AugmentationNames.NeuroFluxGovernor) {
    return true;
  }

  return false;
}

export { installAugmentations, initAugmentations, applyAugmentation, augmentationExists };
